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How People Behave in Virtual Worlds: A Review of The Proteus Paradox | Reason.com

In January, nearly 8,000 people waged a vast interstellar battle. Players of the space-opera game EVE Online spent 22 hours destroying the fruits of years of collaborative labor, not to mention $300,000 in real-world money, in a struggle over a small simulated deep-space base.

Millions of men and women spend industrial-scale hours and dollars on this and other massively multiplayer online games (MMOs), virtual worlds ranging from superhero-infested cities to Tolkien ...

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